|
[_player seekToTime:CMTimeMakeWithSeconds(currentTime, NSEC_PER_SEC) completionHandler:^(BOOL finished) {
|
|
[_player seekToTime:CMTimeMakeWithSeconds(currentTime, NSEC_PER_SEC) completionHandler:^(BOOL finished) {
|
|
dispatch_async(dispatch_get_main_queue(), ^{
|
|
dispatch_async(dispatch_get_main_queue(), ^{
|